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Forgotten realms deities for paladins
Forgotten realms deities for paladins











forgotten realms deities for paladins

He possessed four psionic powers (three devotions, one science) with all attack and defense modes. Oghma was known to use all schools of arcane magic and was especially potent in spells of abjuration and divination. He himself was invulnerable to all spells and powers that charmed, altered emotions, or harmed or hampered one's intellect, wisdom, or sanity. In particular, every non-divine being who heard Oghma's avatar speak could be charmed by him while they could resist the magic, there was no immunity and it continued as long as he kept talking. Oghma had all the abilities of a great bard and wizard and more, as well as, of course, a god. He often concocted convoluted schemes in his head and implemented those rather than simply act directly. If the Wise God had a weakness, it might be his tendency to overthink things. He thrived on ideas, especially new ones, and the sharing of knowledge in all its forms. He was still the judge of ideas and innovations, choosing which would be remembered and forgotten, but the Lord of Knowledge could not stand the suppression of any original thought, regardless of whether the consequences were good or bad.

forgotten realms deities for paladins

Yet after the Spellplague, something changed in Oghma. He favored a doctrine of ideological conservatism and sticking strictly to the status quo, rather than risking a rogue idea disrupting the delicate balance of knowledge he had been preserving since history began. Resting heavily in his heart were the experiences of millennia and hence in this duty he was serious, firmly protective, and deeply cautious. īut it was Oghma's burden to choose which ideas and thoughts would spread and which would fade away with their creator, so that all others would not be in jeopardy. However, his critics-like fellow deities Lathander and Lliira, who were often radically opposed to conservatism-saw such oratory and charm as manipulative and narrow-minded. He possessed profound powers of persuasion, using his good looks, peerless charm, and rhetorical prowess to sway even his most fierce opposition toward his point of view, and he did so at any opportunity. He was legendary for his geniality and all beings apart from the most evil and hateful appreciated his fine singing voice and fabled musical talents. While Oghma was outwardly carefree and cheerful in manner, often with a quiet humor and a ready smile, the Binder was possessed of great wisdom and could be solemn and righteous when needed. On very rare occasions, when battle was expected, Oghma appeared as an enormous, elderly but brawny man entirely cloaked by his long, flowing hair and beard, which was either white or black streaked with white. Typically, his outfit included a tabard with projecting, ornamented shoulder plates a cummerbund with an exquisitely beautiful scene painted on its medallion-shaped buckle and open-meshwork boots with long pointed toes that curled around and were tipped with dangling crystal teardrops that nearly touched the toes. Īlthough he was seldom sighted and was depicted in many different forms, Oghma's avatar most often appeared as a handsome, dark-skinned man in bright, resplendent, and stylish clothes and ornate armor more appropriate to a fantastic stage play than anywhere else. Oghma was also known as Curna, goddess of wisdom, in the Shining Lands, where she was a part of the faith of the Adama, and to the shalarin he was Ri'dea'goma. Oghma's domain was nothing less than the whole of knowledge and thought, whether they were written down, spoken aloud, or even still remained in the mind, for the idea was the purest and highest incarnation of knowledge. The Binder of What is Known, or simply the Binder, was also a member of the Celtic pantheon as a neutral or neutral good intermediate deity of speech and writing, as well as patron of the arts and everything beautiful and creative in all genders. The Lord of Knowledge was the leader of the Deities of Knowledge and Invention and as such was the most powerful god of knowledge in Faerûn.

forgotten realms deities for paladins

Blinding white light Church of Oghma Temples to Oghma Oghma ( pronounced: /ˈ ɒg g m ɑː/ OGG-mah or: /ˈ ɒg m ə/ OG-muh ) was the neutral or unaligned greater god of inspiration, invention, and knowledge and the patron of bards in the Faerûnian pantheon.













Forgotten realms deities for paladins